Button mappings and modifiers will need to be reset on first load rewrote controller save and restore (underlying CONTROLLER and BUTTON structs.LOTS of documentation added to the source it should be more legible now.various optimizations, bugfixes, and spelling fixes.changed absolute mouse support: now choose between Buffered (default from before),Ībsolute, and Deadpan (control only moves while you move the mouse).release exclusive mouse while in config menu (fixes a mouse bind while locked.capture mouseclicks properly in Controllers tab (disable button clicks while.no longer possible to send FF events from multiple controllers to the same FFĭevice (this shouldn't have worked anyway) "Force-Feedback Devices" under ControllerPak selection (pick Rumble, and device selection for keybinding no longer needed devices list now shown as Now able to assign a key, mouse, or gamepad control to as many N64 control.N64 controllers can now get input from multiple gamepad type devices.a64 notefile import and export works much better now Wheels and things that aren't strictly "gamepads" Better detection of devices more joysticks should work now, as well as steering.Large portions of the code completely rewritten. Also did several tpak speed optimizations changed transfer pak MBC5 code to use proper MBC5 rom bank switching, andĪlso fixed up MBC3 rom bank switching.fixed several bugs with memory mapped file handles.fixed several problems with Win98 plugin should work under Win98 now.Release versions in line with the tweaks from the DEBUG line. Many many little bugs fixed, and minor tweaks.Incorporated koolsmoky's message window patch.Message window no longer sucks CPU cycles.Just fine the plugin now inserts a 1 second delay so that the game The last of the shortcut bugs should be fixed.+Improved Xinput support by backporting changes from 1964input +Resolved file browsers not displaying supported file types RC files saved from visual studio break the file lister, reverted and edited with notepad. +No longer crashes if an assigned device is removed or not present when starting emulation. ![]() Some UI changes to improve readability for high dpi setups Some potential crash and buffer overruns? fixed by kidkat Xinput Rumble and Deadzone fixed (Thanks KrossX) No voice pak emulation (only one game supports it anyway) Original Changelog GB Tower doesn't work in Pokemon Stadium games (not likely to be fixed just use Old Profiles won't work, this is on purpose. Smiff, Bodie, Cyber, Hotshitu, Gannonboy, Harlay, squall_leonhart, Poobah, LegendĪTomIC, Harlay, NaSeR, Siskoo for translations Zilmar & Jabo for their awesome Project64. dll, place it in the same directory as your emulator (usually its the "plugins" folder or something similar)Ĭhoose the plugin from within the emulator again, consult the documentation You need the Microsoft Visual C++ 2013 SP1 Redistributable Package (x86)Ĭonsult your emulator documentation as to where to place the DLL file Up to 256 Configurable "modifiers", in 3 different flavorsĪs released, this plugin is compatible with Zilmar's Input Plugin Specs 1.0Īnd will work with all emulators that support this specĪ computer with Windows (Vista or higher!) & DirectX9.0 or higher installed. The compile options for huge numbers), plus 1 keyboard and 1 mouse.įull support of any controls you can see through DirectInputĮmulation of MemPaks, Rumble Paks (via DirectInput Force Feedback),Īnd Transfer Paks (except GB Tower in Pokemon Stadium games) Handles as many game controllers as you can plug in (you may have to tweak Some emulators that support it are: Project64, Apollo, 1964, TR64 This plugin is for use with an N64 emulator that supports input plugins You should have received a copy of the GNU General Public LicenseĪlong with this program if not, write to the Free Softwareįoundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA GNU General Public License for more details. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ![]() This program is distributed in the hope that it will be useful,īut WITHOUT ANY WARRANTY without even the implied warranty of The Free Software Foundation either version 2 of the License, or ![]() It under the terms of the GNU General Public License as published by This program is free software you can redistribute it and/or modify
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